European Smash lacks an overall ranking like the MIOM top 100 list, which is a broad display of talent and incentive for players to do better. Although Smashranking.EU has improved a lot of its functionality, there are still several flaws in the (very fickle) ranking aspect of the website, making it unsuited for a precise ranking over a longer span of time.
We decided to have European players with extensive travel experience and a good understanding of the game rate a shortlist of their peers on their ability to be a (consistent) tournament threat, not unlike how the MIOM top 100 is voted on. For this first edition, we stuck to 20 European players as voted by Europeans only.
With BEAST 6, the European Smash Circuit has concluded. The circuit’s rankings system was designed to reward consistency over several placements and we’d like to give a warm thanks to everyone that took the effort to travel to as many qualifiers as they could. We’ve seen a big increase in the professionalism, effort and care put into the organisation of the individual qualifiers and want to compliment the associated TOs and streamers of the events as well.
It is now time to unveil the top 5 for both Melee and Smash Wii U. The prize money kept from the qualifiers prize pools has been collected and will be sent to all winners as soon as possible. Note that one of the Wii U qualifier pots was mistakenly paid out in full before taking the cut, though fortunately it mostly involved the same winners.
Last week, a collective of European TOs launched a global poll to gather data on stock count preferences in Smash 4. The poll was spread through SmashBoards, SmashEurope, SmashAsia, Reddit and various local communities in order to poll a diverse sample of people. We ended up with 4806 votes from 59 different countries, after removing roughly 50 duplicates and clearly bogus answers. In this article we present the results and some of our conclusions.
The stock count in Smash Bros. for Wii U has seen a global split between Europe and the US, as well as Japan, since very early in the game’s lifespan. Most American nationals since APEX 2015 have opted for 2 stocks, which lead many US regions to follow suit in preparation for these events. In Europe 3 stocks has been the norm since the very start as a result of various TOs polling their local community and the settings working out well with Brawl, the game’s direct predecessor. This difference in philosophy has recently become more relevant with events such as Genesis 3 and BEAST 6 hoping to attract overseas attendance.
Last week, DreamHack (DH) Winter took place in event hall Elmia, situated in Jönköping, Sweden. With Smash’s first appearance at the Winter LAN festival, the event is considered a major milestone for the European Melee community. The 350 players that entered were competing for the 2nd largest Smash Bros. prize pool to date, which totalled $30,000. The Europeans were joined by a large delegation of American top players, lured by money and glory. It turned out to be a wake-up call for the European Melee players, with Armada ending up as the only European in singles top 8. Team Liquid’s Hungrybox took both singles and doubles (with teammate Tempo.Axe), upsetting the best player in the world in both events and ending Armada’s winning streak since Evo 2015.
SmashEurope writer Joeri attended DH Winter and got together with Lolex, TO of the the Melee event and Fredrik, the main contact for the FGC portion of DH, to hear about their impressions, communication and challenges for the future of Smash at DH.
The efforts that go into a tournament from an organisational perspective are often overlooked and underestimated. In an attempt to share more information about this important part of maintaining a competitive scene, SmashEurope writer Joeri reflected with several members of the Helix TO team on the event itself, the state of the German community and potential lessons for other European TOs. Though the team had more than three members, Joeri chose to interview staffers that each were responsible for a different key aspect of the organisation.