Here you can find your local European Smash community and an overview of events to compete in.
You're encouraged to follow our social accounts to stay in the loop of developments in the scene.
The European Smash community has been active for over two decades. It's made up of a grassroots scene fragmented into various communities. SmashEurope was launched in January of 2015 as central hub into this community.
Best of luck on your Smash journey!
—The SmashEurope Development Team
Since 2017 Vienna Challengers Arena has been a big part of VIECC© Vienna Comic Con and its Super Smash Bros competitions established itself as one of the biggest tournaments in the German-speaking region! This year's edition has a capacity for 512 Smash Bros. Ultimate participants. Partcipation includes access to the entire Vienna Comic Con.November 18-19th, Vienna, Austria
Times had changed but we were
S till. A rranging. M elee. E vents.
In 2021 a collective of 11 premier European TO teams joined forces under the S.A.M.E Circuit to give an online taste of some the best that European Melee could still offer (under the COVID-19 pandemic regulations). The circuit consisted of 9 online major qualifier events each offering Singles, Teams and International Crews. Competitors earned points in order to qualify for the circuit Finale where coveted prizes could be earned.
S.A.M.E circuit partnered with Beyond The Summit and was streamed entirely on their Twitch Channel. In return funds were given to production and two invites to Smash Summits could be earned. Additional partners included Kone's Academy which offered free coaching trials to placement in the amateur brackets, Metafy which offered a prizepool for the Finale and Poilon Software which provided the circuit ranking website.
The European Smash Circuit 2015 was a tournament circuit consisting of seven European tournaments: HFLAN Melee Edition, Heir II the Throne, Helix, Avalon M, Eclipse, Òssom Fights 2015, and B.E.A.S.T 6.
The circuit featured a points-based ranking system based on performance in each tournament. Fifteen percent of the prize pool from each tournament went toward a final prize pool, which was paid out to the top 3 points earners.